![]() ![]() Application crash or driver timeout may be observed during playback of AV1 video content using DaVinci Resolve Studio.Application crashes may be intermittently observed while playing RuneScape™on some AMD graphics products, such as the Radeon RX 5700 XT.Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon RX 7000 series GPUs.High idle power has situationally been observed when using select high-resolution and high refresh rate displays on Radeon RX 7000 series GPUs.Known Issues AMD Adrenalin 22.40.57.06 Known Issues Other than that, there are still a few known issues in these drivers. What’s New in AMD Adrenalin 22.40.57.06 & 23.10.01.37 Graphics DriversĪs mentioned above, the only new feature for these Adrenalin releases was to include support for the recently-released title “F1 23.” Other driver and GPU manufacturers, such as Nvidia and Intel, have also recently released drivers to include support for this game and others. Once downloaded, simply execute the package and follow the on-screen installation wizard instructions to install the driver. You can download AMD Adrenalin Graphics Driver Edition 23.10.01.37 for Windows 10 and 11 for the supported RX 7600 GPU by clicking on the link below:ĭownload AMD Adrenalin Edition 23.10.01.37 圆4 for Windows 10 and 11 You can check the list of supported hardware from the section given below in this post.ĭownload AMD Adrenalin Edition 22.40.57.06 圆4 for Windows 10 and 11 Download AMD Adrenalin 23.10.01.37 for AMD Radeon RX 7600 GPUs If you have supported AMD hardware on your PC, then you can download AMD Adrenalin Graphics Driver Edition 22.40.57.06 for Windows 10 and 11 by clicking on the link below: Supported Operating Systems: Windows 11, Windows 10 (圆4) version 1809 and later.Supported Hardware for Adrenalin 23.10.01.37. ![]() Supported Hardware for Adrenalin 22.40.57.06.LogWindows: Error: Error reentered: Fatal error: ĬurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failedĪt D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission. LogD3D12RHI: Error: Memory Info from frame ID 7: LogD3D12RHI: Error: DRED: No PageFault data. LogD3D12RHI: Error: DRED: No breadcrumb head found. LogD3D12RHI: Error: Ĝompute Queue 0 - End: AccessModePass (Textures: 0, Buffers: 5) LogD3D12RHI: Error: Ĝopy Queue 0 - No Data LogD3D12RHI: Error: ēD Queue 0 - End: Frame 6 - AccessModePass (Textures: 0, Buffers: 9) LogD3D12RHI: Error: Last tracked GPU operations: LogD3D12RHI: Error: CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failedĪt D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 The application may want to respawn and fallback to less aggressive use of the display hardware). The current Device Context was executing commands when the hang occurred. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. LogD3D12RHI: Error: ID3D12Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON. This is a -d3debug dump from the official binary release of 5.1 on a brand new project: LogD3D12RHI: Warning: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_GENERIC_READ. Vulkan or DX11 are fine so far, but they have inferior support in UE. The TDrDelay registry settings doesn’t help at all, it just delays the crash. I play other games based on DX12 and I have no such issue. I have seen this bug since at least few driver updates. I’m very stumped and cannot work with my colleagues who are all in 5.1ĭX12 in UE5 does not work at all, also an AMD card. I really appreciate any help at this point. Changing editor graphics settings to low.Turning off all enhancements in AMD control panel (turned off adaptive sync).Turning off all GPU performance monitoring (another poster mentioned Ravitune causing this error).Resolution steps attempted (all with no change to behavior): LoginId:2a****įatal error: CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006ĮDIT: AMD Software version: Adrenalin 22.5.1 Recommended (WHQL) The GPU utilization is actually pretty low until I confirm the error, at which point the utilization shoots to 100%. All 5.1 projects (CPP and blueprint based) cause the crash in title “gpu crashed or d3d device removed”. I’ve searched around and found no answers that worked to resolve my issue. ![]()
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